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VIRTUAL REALITY-BASED PHOBIA TREATMENT FOR OVERCOMING ANXIETY DISORDER
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Abstract
Information
Inventors
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Specification
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ORDINARY APPLICATION
Published
Filed on 12 November 2024
Abstract
Through immersive virtual reality experiences, the VR-Based Phobia Treatment App is a cutting-edge tool that helps people manage and overcome phobias. The application offers a secure, regulated setting for progressive desensitization by generating personalized exposure scenarios for particular phobias, like heights or flying. Dynamic exposure intensity adjustment is made possible by real-time physiological monitoring, guaranteeing a customized strategy. Therapists' integrated remote support improves treatment even more by enabling practitioners to monitor progress and adjust treatment plans as necessary. Users' quality of life significantly improves as a result of this easily accessible solution, which enables them to effectively face their fears. 5 claims and 2 figures
Patent Information
Application ID | 202441087032 |
Invention Field | COMPUTER SCIENCE |
Date of Application | 12/11/2024 |
Publication Number | 46/2024 |
Inventors
Name | Address | Country | Nationality |
---|---|---|---|
Mr.Bhaskar Mekala | Department of CSE – AI&ML, MLR Institute of Technology | India | India |
Dr.K.Siva Krishna | Department of CSE – AI&ML, MLR Institute of Technology | India | India |
Mrs.K.Anusha | Department of CSE – AI&ML, MLR Institute of Technology | India | India |
Applicants
Name | Address | Country | Nationality |
---|---|---|---|
MLR Institute of Technology | Hyderabad | India | India |
Specification
Description:VIRTUAL REALITY-BASED PHOBIA TREATMENT FOR OVERCOMING ANXIETY DISORDER
Field Of Invention
This innovation presents a Virtual Reality (VR) application outlined for fear treatment, advertising an immersive and controlled environment for introduction treatment. The app consolidates real-time checking, progressive introduction conventions, and advisor integration to upgrade the viability of fear treatment, giving a personalized and imaginative arrangement for overcoming fears.
Objectives of the Invention
The essential objective of the Virtual Reality-Based Fear Treatment App is to revolutionize and improve fear treatment by leveraging immersive VR innovation. This inventive application points to supply people with a reasonable and controlled environment for presentation treatment, encouraging the progressive encounter and overcoming of fears. Through real-time checking, personalized criticism, and advisor integration, the app looks for to streamline and robotize the fear treatment prepare, making it more open, proficient, and enabling for clients whereas contributing to the headway of mental wellbeing care.
Background of the Invention
The Virtual Reality-Based Fear Treatment App develops against the background of conventional fear treatment strategies, which frequently depend on in-person presentation treatment and manual mediation. Recognizing the confinements and challenges confronted by people looking for to overcome their fears, this innovation draws motivation from the transformative capabilities of Virtual Reality (VR) innovation. The foundation includes a developing understanding of the viability of presentation treatment in treating fears and a crave to improve this prepare through an immersive and mechanically progressed stage. Leveraging VR's capacity to form practical and customizable situations, the app addresses the require for a more accessible, personalized, and proficient arrangement within the field of mental wellbeing. With progressions in VR capabilities and a acknowledgment of the potential to revolutionize fear treatment, this development points to bridge the crevice between conventional helpful approaches and cutting-edge innovation, advertising a novel and promising road for people battling with fears.
AS per US10403043; The technology involves a system and method for generating a progressive representation of surjectively mapped virtual and physical reality image data. It utilizes a wearable communication device, an image capturing device, and a computing device. The process includes receiving virtual and physical image data, determining perimeter and obstacle boundary information, generating a real scene map, creating a virtual barrier, folding the virtual scene map, and transmitting a representation to the wearable device. Noteworthy features include stratified sampling, optimization constraints, Gaussian-based barriers, and progressive updates at predetermined intervals. The system dynamically adjusts virtual maps based on the user's physical position, facilitating enhanced navigation. A computer-readable device storing instructions is disclosed, enabling operations for seamless integration of virtual and physical environments.
As a matter of fact, the patent US10835168 A Virtual Reality-Based Phobia Treatment App revolutionizes traditional methods by leveraging VR for immersive and personalized experiences. It addresses mental health challenges, providing an accessible solution. The technology described in patents involves a system for surjectively mapping virtual and physical reality, integrating wearables and advanced features for seamless navigation. Another patent focuses on predicting emotional states using smartphone sensors, allowing customization and information sharing between individuals. Overall, these innovations showcase the potential of technology to enhance mental well-being.The patent US11769159 disclosed system involves a distributed approach to build user profiles, utilizing a profile building system, a behavior learning system, data input devices, and a communication network. The method includes collecting and processing diverse data (video, audio, device identification, spatial position) in a fixed space, with the behavior learning system transmitting processed data to the profile building system. The user profiles are subsequently stored in a primary data repository, constituting a comprehensive approach to profile creation and analysis.
US10524715 depicts system described aims to assess and diagnose Autism Spectrum Disorder (ASD) in children in a convenient, private, and cost-effective manner, using a wearable data collection device. The system allows for home-based evaluations, incorporating video, audio, and physiological data, with the potential for remote diagnosis by evaluators. It not only facilitates early ASD diagnosis but also enables ongoing progress tracking through high-frequency assessments. The wearable device can host downloadable or streaming applications for assessment, progress tracking, and training mechanisms, enhancing coping and development for individuals with ASD. Moreover, the framework presents a non-invasive strategy for measuring heart rate and cardiovascular elements through movement sensor information on the wearable gadget, giving profitable experiences into enthusiastic handling. In general, the framework offers a comprehensive, open, and effective approach to ASD evaluation, conclusion, and progressing back.
US9165117 proposes display development presents an device and strategy for measuring a state parameter of an person utilizing sensors and a processor. The program incorporates enlightening for collecting sensor signals, utilizing them in capacities to foresee the state parameter, and consolidating setting acknowledgment. The framework permits for foreseeing different parameters, counting caloric use, based on physiological and relevant information. The wearable gadget encourages helpful and non-invasive observing. The innovation moreover empowers programmed state parameter estimation, such as caloric utilization, by analyzing signals from sensors. In general, the framework offers a flexible and effective arrangement for individualized wellbeing observing and appraisal.
Summary Of The Invention
A groundbreaking Virtual Reality-Based Fear Treatment App has been created to address the restrictions of conventional in-person presentation treatment for fears. Leveraging the transformative capabilities of Virtual Reality (VR) innovation, this app makes immersive and customizable situations to improve the adequacy and availability of mental wellbeing treatment. The development points to supply a more personalized and proficient arrangement by combining the benefits of introduction treatment with cutting-edge VR innovation. Also, there's a framework and strategy centered on producing a dynamic representation of surjectively mapped virtual and physical reality picture information. This includes wearable gadgets, picture capturing innovation, and computing, permitting for persistent upgrades and upgrades in route inside blended reality situations. Moreover, another innovation rotates around foreseeing and giving criticism on an individual's passionate state utilizing smartphone and wearable gadgets. By detecting physiological perspectives and physical activities, progressed calculations appraise passionate states in real-time, encouraging communication and well-being. In outline, these advancements collectively speak to a critical jump in mental wellbeing treatment, combining VR innovation, wearables, and progressed calculations to form more viable, available, and personalized arrangements for fear treatment and passionate well-being.
Brief Description Of Drawings
The invention will be described in detail with reference to the exemplary embodiments shown in the figures wherein:
Figure-1: Diagrammatic representation of a Virtual Reality Exposure Therapy
Figure 2: Architecture and brief working of the proposed system
Figure 2 appears a Virtual reality-based fear Treatment for overcoming uneasiness disarranges. Here's a step-by-step clarification, considering all the focuses within the setting of VR-based fear treatment:The to begin with step is to recognize the particular fear the quiet is battling with. This might include a discussion with the specialist or employing a standardized fear evaluation device.
Once the fear is recognized, the specialist should decide in case VR treatment is fitting for the understanding. A few variables to consider incorporate the patient's age, physical and mental wellbeing, and get to to VR innovation.
Create treatment objectives: The advisor and quiet work together to set particular and quantifiable objectives for treatment. These objectives ought to be custom fitted to the individual's needs and the seriousness of their fear.
Plan VR scenarios: The advisor plans virtual reality scenarios that continuously uncover the persistent to their phobic stimuli. The scenarios ought to be carefully calibrated to begin at a level that's mediocre for the understanding and slowly increment in trouble as they advance through treatment.
Present recreated situations: The understanding wears a VR headset and enters a mimicked environment that speaks to their phobic circumstance. For illustration, somebody with a fear of open talking can be set in a virtual assembly hall with an gathering of people.
The patient is slowly uncovered to the phobic boosts within the VR environment. This seem include things like expanding the number of individuals within the virtual group of onlookers or making the virtual environment more practical.
The specialist screens the patient's uneasiness levels all through the introduction treatment session. This will be done utilizing biofeedback sensors that degree things like heart rate and skin conductance. The specialist can utilize this data to alter the trouble of the VR scenarios as required.
In expansion to presentation treatment, the understanding may moreover take an interest in cognitive behavioral treatment (CBT). CBT makes a difference patients distinguish and challenge negative considerations and convictions that contribute to their uneasiness.
The specialist works with the persistent to create adapting mechanisms for managing with negative considerations and uneasiness. This might include unwinding procedures, cognitive rebuilding, or mindfulness works out.
The persistent may be energized to keep a thought journal to track their negative contemplations and how they adapt with them.
Outcome Evaluation
After each VR exposure therapy session, the therapist and patient evaluate the patient's progress. This helps them track how well the treatment is working and make adjustments as needed.
The therapist may also help the patient implement the coping mechanisms they learned in CBT into their real life. This could involve things like practicing public speaking in real-world situations.
The therapist may continue to follow up with the patient after treatment is complete to help prevent relapse.
This is just a general overview of the VR-based phobia treatment process shown in the flowchart. The specific steps involved will vary depending on the individual patient and their phobia.
Detailed Description of the Invention
The Virtual Reality-Based Fear Treatment App could be a ground-breaking advancement that revolutionizes fear treatment through immersive VR innovation. Its key components, counting an immersive VR environment, real-time observing, personalized treatment plans, advisor integration, and improved availability, collectively contribute to its essential objective of making fear treatment more compelling and available.
The app gives clients with a practical and controlled VR environment for gradual presentation treatment, leveraging progressed innovation to form custom fitted scenarios. Real-time observing persistently tracks physiological parameters, advertising personalized criticism to adjust introduction escalated based on person advance. The adaptability of personalized treatment plans and specialist integration guarantees a custom fitted and strong encounter.
Upgrading openness, the app empowers inaccessible treatment sessions, breaking down topographical boundaries. The imaginative combination of built up restorative standards with cutting-edge innovation positions the app as a novel, locks in, and viable device in mental wellbeing care. In rundown, the Virtual Reality-Based Fear Treatment App speaks to a noteworthy jump in fear treatment, engaging people to go up against and prevail their fears whereas contributing to the advancement of mental wellbeing care hones.
In conclusion, the Virtual Reality-Based Fear Treatment App stands at the cutting edge of transformative headways in mental wellbeing care.
By consistently joining cutting-edge immersive VR innovation with established therapeutic standards, the app addresses the challenges of fear treatment in an inventive and compelling way. Its immersive VR environment, real-time observing, personalized treatment plans, specialist integration, and upgraded openness collectively contribute to a ground-breaking approach. This app not as it were enables people to go up against and prevail their fears in a controlled and personalized way but too means a broader advancement in mental health care hones. As a comprehensive and spearheading arrangement, the Virtual Reality-Based Fear Treatment App marks a critical jump forward, advertising modern conceivable outcomes and viability within the treatment of fears.
The proposed Virtual Reality-Based Fear Treatment App brings forward a few outstanding focal points, making it a transformative device within the domain of mental wellbeing care. Leveraging immersive VR innovation, the app offers clients an immersive and reasonable introduction treatment encounter, making a controlled environment for standing up to fears. This immersive approach improves the adequacy of the treatment by giving a outwardly locks in and similar setting. The app assist recognizes itself through its accentuation on personalized and customizable encounters. Real-time observing and personalized input enable clients to advance at their claim pace, cultivating a sense of control and consolation amid the helpful handle. Availability is another key advantage, as the app empowers farther get to to treatment sessions, disposing of topographical imperatives and guaranteeing that people can lock in in treatment helpfully. The integration of computerization not as it were streamlines the fear treatment handle but moreover upgrades its productivity, contributing to moved forward results. In general, the Virtual Reality-Based Fear Treatment App stands as an inventive and profitable arrangement, advertising a personalized, available, and proficient approach to fear treatment.
5 Claims and 2 Figures
Equivalents
The display invention, An approach to overseeing uneasiness disarranges and treating fears based on virtual reality. , Claims:The scope of the invention is defined by the following claims,
Claim
1. The Virtual Reality-Based Phobia Treatment For Overcoming Anxiety Disorder comprising:
a) The specialist makes a virtual reality environment (VRE) utilizing scene resources, which might incorporate things like a virtual gathering of people or arrange. The advisor can moreover join biofeedback sensors to gather information on the patient's uneasiness levels, such as heart rate and skin conductance.
b) The patient puts on a Samsung Gear VR headset and a biofeedback device. The Gear VR displays the VRE, and the biofeedback device sends the patient's anxiety data to the system.
c) The VR data from the Gear VR is sent to the patient's mobile phone.
2. According to claim 1, the mobile phone sends the VR data and biofeedback data to the Unity Cloud.
3. As per claim 1, the Unity Cloud processes the data and synchronizes the VRE with the therapist's VRE dashboard and any other viewers, such as a spectator application. This allows the therapist and the patient to see the same thing in real time.
4. As per claim 1, the therapist monitors the patient's anxiety levels and provides support and guidance during the exposure therapy session.
5. As per claim1, the MSSQL database stores the VR data, biofeedback data, and session data. This data can be used to track the patient's progress over time.
Documents
Name | Date |
---|---|
202441087032-COMPLETE SPECIFICATION [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-DRAWINGS [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-EDUCATIONAL INSTITUTION(S) [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-EVIDENCE FOR REGISTRATION UNDER SSI [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-FORM 1 [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-FORM FOR SMALL ENTITY(FORM-28) [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-FORM FOR STARTUP [12-11-2024(online)].pdf | 12/11/2024 |
202441087032-FORM-9 [12-11-2024(online)].pdf | 12/11/2024 |
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