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SYSTEM AND METHOD FOR REFLECTIVE ANALYSIS OF HUMAN POLARITY THROUGH ABSTRACTION, VISUALIZATION, AND INTERACTIVE LEARNING
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Abstract
Information
Inventors
Applicants
Specification
Documents
ORDINARY APPLICATION
Published
Filed on 7 November 2024
Abstract
A method for reflecting on human polarities, comprising: Presenting abstract visualizations representing opposing elements of life; Allowing user interaction with the visual elements to modify the representations; Generating reflective feedback based on user interactions; Analyzing emotional and cognitive responses to adjust the learning experience; A system for reflecting on human polarities, comprising: A user interface for presenting abstract visualizations of opposites; A reflection engine that generates reflective prompts based on user input; An emotion and cognitive analysis module that tracks user emotions and mental states; A personalized learning system that adapts based on user progress.
Patent Information
Application ID | 202411085411 |
Invention Field | BIO-MEDICAL ENGINEERING |
Date of Application | 07/11/2024 |
Publication Number | 47/2024 |
Inventors
Name | Address | Country | Nationality |
---|---|---|---|
PRERNA | LOVELY PROFESSIONAL UNIVERSITY, JALANDHAR-DELHI G.T. ROAD, PHAGWARA, PUNJAB-144 411, INDIA. | India | India |
DR. SAPNA JARIAL | LOVELY PROFESSIONAL UNIVERSITY, JALANDHAR-DELHI G.T. ROAD, PHAGWARA, PUNJAB-144 411, INDIA. | India | India |
DR CHETHAN PATIL N D | LOVELY PROFESSIONAL UNIVERSITY, JALANDHAR-DELHI G.T. ROAD, PHAGWARA, PUNJAB-144 411, INDIA. | India | India |
MR SIMRANJEET SINGH | LOVELY PROFESSIONAL UNIVERSITY, JALANDHAR-DELHI G.T. ROAD, PHAGWARA, PUNJAB-144 411, INDIA. | India | India |
Applicants
Name | Address | Country | Nationality |
---|---|---|---|
LOVELY PROFESSIONAL UNIVERSITY | JALANDHAR-DELHI G.T. ROAD, PHAGWARA, PUNJAB-144 411, INDIA. | India | India |
Specification
Description:FIELD OF THE INVENTION
The present invention relates to a system and method for visualizing and reflecting upon the inherent polarity of the human mind through abstract representations, interactive learning tools, and dynamic feedback. The system facilitates the exploration of opposite forces in human life-such as light and dark, noise and silence, virtue and vice-by employing interactive, digital platforms. The invention leverages artistic abstraction, visual simulations, and reflection techniques to create a model that helps individuals understand and navigate the contrasting elements of their emotional and cognitive experiences.
BACKGROUND OF THE INVENTION
Human life is marked by the constant presence of opposites: contradictions, contrasts, and conflicts. These opposing forces-such as light and dark, silence and noise, virtue and vice-are fundamental to the human experience. These opposites are not just external forces but are embodied within individuals as emotional, psychological, and philosophical reflections. Understanding and embracing these polarities can help individuals in their personal development and mental growth.
Traditional methods of teaching and reflecting upon these concepts often rely on abstract theory, static art, or simple text-based materials, which fail to engage the learner in an interactive or immersive way. The power of abstraction in art has long been used to reflect upon the complexities of life, but there is a need for a more structured, interactive system that allows for a deeper exploration of these contrasts.
This invention addresses these gaps by introducing a digital system that uses abstract visual representations (such as colors, shapes, reflections, and contrasts) to simulate the duality of human nature. It provides an interactive platform for users to explore and reflect on their own experiences of opposites, making use of modern IT tools, including machine learning, artificial intelligence, and interactive feedback systems, to enhance the reflective process. By creating visual abstractions and incorporating them with guided learning, the system serves as a tool for both self-discovery and personal growth.
SUMMARY OF THE INVENTION
This summary is provided to introduce a selection of concepts, in a simplified format, that are further described in the detailed description of the invention.
This summary is neither intended to identify key or essential inventive concepts of the invention and nor is it intended for determining the scope of the invention.
To further clarify advantages and features of the present invention, a more particular description of the invention will be rendered by reference to specific embodiments thereof, which is illustrated in the appended drawings. It is appreciated that these drawings depict only typical embodiments of the invention and are therefore not to be considered limiting of its scope. The invention will be described and explained with additional specificity and detail with the accompanying drawings.
The present invention provides a system and method for reflecting upon and analyzing the polarities within human life through interactive digital abstractions, visual simulations, and reflective learning tools. The system utilizes graphic visualizations of opposites such as light vs. dark, silence vs. noise, and virtue vs. vice, represented in abstract forms (such as colors, shapes, and contrasts), which users can explore through interactive exercises and reflections. The system combines the power of artistic abstraction with advanced IT tools to offer a comprehensive experience of reflective learning.
Key features of the system include:
1. Interactive Visualization Engine:
The system uses a graphical engine to display abstract representations of contrasting elements (light and dark, noise and silence, etc.) in the form of dynamic shapes, colors, and reflections. These visualizations can be manipulated and explored by users, who are invited to engage with the visual abstractions through real-time interaction (e.g., changing the color of elements, adjusting shapes, or flipping visual polarity).
2. Reflective Feedback Mechanism:
Through machine learning algorithms and natural language processing, the system prompts users to reflect upon the polarities presented. Feedback is provided based on user input, guiding them through a reflective process that helps identify personal emotional or cognitive polarities. The feedback is designed to deepen the user's understanding of their own emotional or psychological state by engaging with the abstract concepts presented.
3. Emotional and Cognitive Mapping:
The system offers a tool that maps the user's emotional and cognitive states through their interactions with the abstract visuals. It tracks user responses to visual stimuli and correlates these responses with underlying emotional states (such as stress, calmness, joy, confusion, etc.). This feature helps the user explore the internal contradictions and opposites within their own psyche.
4. Virtual Reality and Augmented Reality Integration:
For a more immersive experience, the system integrates with Virtual Reality (VR) or Augmented Reality (AR) platforms. In this mode, the user can explore abstract concepts of polarity in a fully immersive environment, interacting with 3D representations of light, shadow, sound, and silence. The VR/AR modules are designed to provide an interactive, engaging way to explore the emotional and psychological challenges posed by these polarities.
5. Machine Learning-Based Reflection Model:
The system uses AI-based algorithms to analyze user responses and tailor the reflective learning experience based on the individual's progress. The system adapts its feedback and suggestions according to the user's responses, allowing for personalized learning that evolves over time.
6. Guided Reflection Sessions:
The system offers a series of guided reflection sessions, where the user is prompted to consider different aspects of their life-such as virtue vs. vice, action vs. stillness, or certainty vs. doubt-through visual and interactive prompts. These sessions are designed to help the user gain deeper insight into how they manage opposites and contradictions in their daily life.
DETAILED DESCRIPTION OF THE INVENTION
The detailed description of various exemplary embodiments of the disclosure is described herein with reference to the accompanying drawings. It should be noted that the embodiments are described herein in such details as to clearly communicate the disclosure. However, the amount of details provided herein is not intended to limit the anticipated variations of embodiments; on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the scope of the present disclosure as defined by the appended claims.
It is also to be understood that various arrangements may be devised that, although not explicitly described or shown herein, embody the principles of the present disclosure. Moreover, all statements herein reciting principles, aspects, and embodiments of the present disclosure, as well as specific examples, are intended to encompass equivalents thereof.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of example embodiments. As used herein, the singular forms "a"," "an" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises," "comprising," "includes" and/or "including," when used herein, specify the presence of stated features, integers, steps, operations, elements and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components and/or groups thereof.
It should also be noted that in some alternative implementations, the functions/acts noted may occur out of the order noted in the figures. For example, two figures shown in succession may, in fact, be executed concurrently or may sometimes be executed in the reverse order, depending upon the functionality/acts involved.
In addition, the descriptions of "first", "second", "third", and the like in the present invention are used for the purpose of description only, and are not to be construed as indicating or implying their relative importance or implicitly indicating the number of technical features indicated. Thus, features defining "first" and "second" may include at least one of the features, either explicitly or implicitly.
Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which example embodiments belong. It will be further understood that terms, e.g., those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the relevant art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
1. Method for Interactive Reflection on Human Polarities:
Step 1: Visualization of Opposites
The method begins by presenting the user with visual representations of opposites through an abstract art interface. This can be a dynamic image or animation where contrasting elements (e.g., dark vs. light, noise vs. silence) are displayed in various forms-colors, shapes, and textures. For example, a swirling shape might represent noise, while smooth, flowing patterns could represent silence.
Step 2: User Interaction
The user interacts with the visual representation by adjusting the shapes, colors, or other parameters using an input device (e.g., mouse, touch, or VR controller). As they interact, they are encouraged to reflect on how the opposites make them feel, think, or behave.
Step 3: Reflective Prompts
Once the user interacts with the visuals, the system uses natural language processing (NLP) to provide reflective questions or feedback based on the user's interaction. For instance, if the user explores the "darkness" side of the visual, the system may ask, "What does this shadow represent in your life? What thoughts or emotions emerge when you experience the dark?" This prompts the user to explore their own emotional or cognitive state and consider how the visual polarity mirrors their inner experiences.
Step 4: Emotional Mapping and Feedback
As the user continues to interact, the system uses emotion recognition software to analyze responses (e.g., text input, voice input, or facial expressions via camera). This emotional data is used to create a personalized emotional map, which highlights areas where the user feels strongly about the opposing forces represented. The system then provides tailored feedback, offering insight into how the user perceives and manages these polarities.
Step 5: Guided Learning Path
The system can generate a personalized learning path based on the user's interactions. This could involve suggesting specific exercises, visualizations, or reflective sessions designed to help the user explore and reconcile the polarities in their life. The system adapts as the user progresses, adjusting the complexity of reflections and visuals based on past responses.
2. System for Visual and Interactive Reflection on Human Polarity:
System Architecture:
The system comprises the following components:
• User Interface (UI): Provides the visual representation of opposites and allows the user to interact with the system.
• Reflection Engine: Processes user input and triggers reflective prompts based on interactions.
• Emotion and Cognitive Analysis Module: Analyzes the emotional and cognitive states of the user through NLP and emotion recognition algorithms.
• Visualization Engine: Generates abstract visualizations of polarities, which users can manipulate and interact with.
• AI Reflection System: Provides personalized feedback and adjusts the learning path based on user interactions.
Integration with IT Tools:
• Machine Learning: To adapt the reflection prompts and learning path based on the user's interactions and responses.
• Natural Language Processing (NLP): To analyze user input and generate reflective prompts.
• Emotion Recognition Software: To analyze emotional data and map the user's emotional responses to the visual stimuli.
• Virtual and Augmented Reality: For an immersive experience that allows users to explore abstract concepts of human polarity in a 3D space. , Claims:1. A method for reflecting on human polarities, comprising:
o Presenting abstract visualizations representing opposing elements of life;
o Allowing user interaction with the visual elements to modify the representations;
o Generating reflective feedback based on user interactions;
o Analyzing emotional and cognitive responses to adjust the learning experience.
2. A system for reflecting on human polarities, comprising:
o A user interface for presenting abstract visualizations of opposites;
o A reflection engine that generates reflective prompts based on user input;
o An emotion and cognitive analysis module that tracks user emotions and mental states;
o A personalized learning system that adapts based on user progress.
3. A system as described in claim 2, further comprising an integration with Virtual Reality (VR) or Augmented Reality (AR) platforms for immersive exploration of human polarities.
Documents
Name | Date |
---|---|
202411085411-COMPLETE SPECIFICATION [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-DECLARATION OF INVENTORSHIP (FORM 5) [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-EDUCATIONAL INSTITUTION(S) [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-EVIDENCE FOR REGISTRATION UNDER SSI [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-FORM 1 [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-FORM FOR SMALL ENTITY(FORM-28) [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-FORM-9 [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-POWER OF AUTHORITY [07-11-2024(online)].pdf | 07/11/2024 |
202411085411-REQUEST FOR EARLY PUBLICATION(FORM-9) [07-11-2024(online)].pdf | 07/11/2024 |
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