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REAL TIME SPORT ANALYSIS

ORDINARY APPLICATION

Published

date

Filed on 18 November 2024

Abstract

Real Time Sport Analysis ABSTRACT Real-time sports analysis involves the use of advanced technologies to collect, process, and interpret data during live sporting events. This field has seen significant advancements due to the integration of sensors, wearables, computer vision, machine learning, and artificial intelligence. These tools enable coaches, analysts, and fans to gain insights into player performance, team strategies, and game dynamics in real time. The goal of real-time sports analysis is to provide immediate feedback that can influence in-game decisions, enhance training regimens, improve fan engagement, and drive data-driven strategies. This paper explores the methodologies and technologies employed in real-time sports analytics, highlighting key challenges such as data accuracy, latency, and scalability. It also discusses the future potential of integrating more sophisticated Al models for predictive analytics, enabling more refined decision-making and revolutionizing the sports industry.

Patent Information

Application ID202441089090
Invention FieldMECHANICAL ENGINEERING
Date of Application18/11/2024
Publication Number47/2024

Inventors

NameAddressCountryNationality
Dr. Deepa MSri Shakthi Institute of Engineering and Technology L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Abhishek ASri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Kishore RSri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Vibin SSri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia

Applicants

NameAddressCountryNationality
Dr. Deepa MSri Shakthi Institute of Engineering and Technology L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Abhishek ASri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Kishore RSri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia
Mr. Vibin SSri Shakthi Institute of Engineering and Technology, L&T Bypass, Coimbatore, Tamil Nadu, India, Pin code-641062.IndiaIndia

Specification

FORM 2
THE PATENTS ACT, 1970
(39 of 1970)
&
The Patents Rules, 2003
PROVISIONAL/COMPLETE SPECIFICATION
(See section lOand rule 13)
1. TITLE OF THE INVENTION
Real Time Sport Analysis
2A.PPLICANT(S)
APPLICANTS NAME NATIONALITY ADDRESS
Dr. Deepa M
Mr. Abhishek A
Mr. Kishore R
Mr. Vibin S
Indian
Indian
Indian
Indian
Sri Shakthi Institute of
Engineering and
Technology,Sri Shakthi
Nagar.
L&T By-pass,
Chinniyampalayam
Post,Coimbatore -
641062
8-Nov-2024/137649/202441089090/Form 2(Title Page)
3P.REAMBLE TO THE DESCRIPTION
PROVISIONAL
The following specification describes the
invention.
COMPLETE
The following specification particularly
describes the inv^enpefTand how is
to be performed.
4. DESCRIPTION: Refer the attachments
5. CLA1MS: Refer the attachments
6. DATEAND SIGNATURE:
Dated this day of November 2024

7.
ABSTRACT OF THE INVENTION
Refer the attachments
Note:-
*Repeat boxes in case of more than one entry.
*To be signed by the applicant(s) or by an authorized registered patent agent. *Name of the applicant should be given in full, family name in the beginning. *Complete address of the applicant should be given stating the postal indexno./code, state and country.
*Strike out the column(s) which is/are not applicable.

THE PATENTS
8-Nov-2024/137649/202441089090/Form 2(Title Page)
ACT, 1970
COMPLETE
SPECIFICATION
SECTION 10
TITLE
Real Time Sport
Analysis
APPLICANT
Dr. M Deepa
INVENTORS
Deepa M. Abhishek A. Kishore R and Vibin S
Department of Information Technology, Sri Shakthi Institute of Engineering and Technology, Coimbatore

Real Time Sport Analysis

FIELD OF INVENTIONS

The present invention relates to the field of sports analytics, specifically to systems and methods for the collection, processing, and analysis of data related to athletic performance and game dynamics. This invention involves the use of advanced technologies such as motion capture, sensor networks, machine learning algorithms, data analytics, and computer vision to monitor, evaluate, and interpret sporting activities in real time or postevent. The invention is intended to improve decision-making, performance optimization, injury prevention, and tactical planning in various sports including football, basketball, soccer, baseball, tennis, and other competitive sports. Additionally, it seeks to enhance fan engagement and media presentation through the real-time delivery of insightful, data- driven content.

FEATURES OF SPORT ANALYSIS
1. Real-Time Data Collection: The ability to gather and process data instantly during live events using sensors, wearable devices, cameras, and GPS technology. This enables real-time performance tracking and decision-making.
2. Player Performance Metrics: Automated tracking of key performance indicators (KPIs) such as speed, distance covered, heart rate, shot accuracy, player movement, and reaction times. These metrics provide valuable insights into individual player performance.
3. Team Dynamics & Strategy Analysis: Analysis of team formations, tactics, and coordination, allowing for the evaluation of team strategy, passing patterns, and defensive structures, as well as identifying strengths and weaknesses.
4. Video Analysis and Computer Vision: The use of computer vision algorithms to analyze game footage, detect events (e.g., goals, fouls, passes), and track player movements and ball trajectories, providing visual insights that complement numerical data.
5. Predictive Analytics: Leveraging historical data, machine learning, and Al to predict future outcomes, such as the likelihood of a team's success, player injuries, or optimal strategies under specific conditions.
6. Injury Prevention and Monitoring: Real-time monitoring of athlete biometrics (e.g., heart rate, movement patterns) to detect signs of fatigue or potential injuries, enabling proactive measures to reduce risks.
7. Fan Engagement Tools: Interactive data visualizations, live stats, and augmented reality features that offer fans deeper insights into the game, enhancing their viewing experience with personalized and real-time information.
8. Post-Game Analytics and Reporting: Comprehensive reports that combine data from various sources (e.g., match statistics, player feedback) for post-game review, enabling coaches, analysts, and players to review and adjust performance for future events.
9. Customizable Dashboards: User-friendly interfaces that allow coaches, analysts, and players to customize data displays based on specific needs, such as focus on player metrics, team analysis, or match events.
10. Scalability and Integration: Ability to scale the analysis system for different sports, leagues, and levels of competition, and integrate with existing technology stacks (e.g., stadium systems, fitness trackers, and video platforms).
11. Decision Support Systems: Tools that help coaches, managers, and teams make data- driven decisions in real time, such as player substitutions, tactical changes, and game strategy adjustments based on ongoing analysis.
12. Cloud-Based Data Storage & Accessibility: Secure cloud infrastructure for storing large volumes of data, enabling easy access to historical performance records, training logs, and game analysis for further review and comparison.

ALGORITHMS IMPLEMENTED
1. Computer Vision Algorithms
• Object Detection and Tracking:
• YOLO (You Only Look Once): This real-time object detection algorithm is highly efficient for detecting and tracking players, ball movement, and game-related objects (e.g., goals, boundaries) within video streams.
• Faster R-CNN: Another popular object detection algorithm that uses Region Proposal Networks (RPN) for high-quality bounding box predictions, useful for identifying players and objects in each frame.

2. Machine Learning Algorithms
• Player and Ball Detection:
• Convolutional Neural Networks (CNNs): These can be applied to classify images of players and the ball in sports videos. Networks like ResNet, VGGNet, or custom CNNs are frequently used for image recognition tasks.
• Transfer Learning: Pre-trained models (like MobileNet, InceptionV3, etc.) can be fine-tuned for sports-related tasks, such as identifying specific players or ball positions in new datasets with fewer labeled images.

3. Game Strategy and Tactics Analysis
• Markov Decision Processes (MDP): Used to model and predict decision-making processes in sports, analyzing actions in terms of states, actions, rewards, and transitions. This is particularly useful for strategic recommendations.
• Reinforcement Learning (RL): RL can model decision-making in a game, enabling the system to learn optimal strategies for players (like determining the best shot selection or defensive positioning). Algorithms like Q-Leaming or Proximal Policy Optimization (PPO) can be used for this purpose.

4. Player Performance Analytics
• Clustering Algorithms (e.g., K-Mcans, DBSCAN): These algorithms can be applied to group players based on performance metrics like speed, position, passing accuracy, and more, to create player profiles and predict future performance.
• Principal Component Analysis (PCA): A dimensionality reduction technique that can be applied to reduce the complexity of player performance data and uncover hidden patterns in player behavior.

CHALLENGES
Object Detection (YOLO, SSD, Faster R-CNN): Used for detecting players, the ball, and other objects within the video frames. These algorithms can identify and track the movement of players and the ball in real-time.

Classification Algorithms (SVM, Random Forest, k-NN): These algorithms classify player actions, such as whether a player is dribbling, shooting, passing, or defending. They can also be used for classifying types of events (e.g., goals, fouls, tackles) in sports like soccer or basketball.

Clustering (K-Means, DBSCAN): Used to identify patterns in player movement or team strategy, clustering players into roles (e.g., attackers, defenders) or identifying key positions on the field.

Genetic Algorithms (GA): Used to optimize strategies by simulating evolution. GA can help find the best lineup, optimal player roles, or tactical formations based on game conditions.

Linear Programming: Applied for tactical analysis, helping teams optimize strategies such as player assignments and resource allocations (e.g., training focus areas, substitute decisions).

SUMMARY OF INVENTION
The present invention relates to a system and method for real-time sports analysis, designed to enhance the evaluation, optimization, and understanding of athletic performance and game dynamics during live sporting events. By integrating advanced technologies such as computer vision, sensor networks, machine learning, and artificial intelligence, the system continuously collects and processes data from various sources, including video footage, wearable devices, and in-field sensors, to deliver actionable insights in real time.

Key components of the invention include algorithms for player tracking, event detection, and performance metrics analysis, which can monitor individual and team behavior, including player movements, ball trajectories, and tactical formations. The system employs predictive analytics to anticipate outcomes and optimize strategies, while also utilizing injury prevention tools based on real-time biometrics and movement patterns.

CLAIMS
We claim that,
1.The sensors include wearable devices, cameras, GPS units, and biometric sensors, which track player movements, physiological data, and the ball's position during the game.

2.As per claim 1, the analysis module uses computer vision algorithms for detecting and tracking players, the ball, and key game events in video footage, using methods including but not limited to object detection, pose estimation, and optical flow analysis.

3. As per claim 1 & 2, design module employs machine learning algorithms for classifying player actions, such as shooting, passing, dribbling, or defending, based on real-time data inputs.

4. As given in claim 2 & 3, the predictive module uses historical performance data and real-time game data to forecast outcomes such as the likelihood of a goal, player injury, or team success.

5. The data processing unit integrates real-time biometrics and performance data from players-to detect fatigue or potential injury risks, triggering alerts for preventive actions

Documents

NameDate
202441089090-Form 1-181124.pdf19/11/2024
202441089090-Form 2(Title Page)-181124.pdf19/11/2024

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