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METHOD FOR ENHANCING ENGLISH SPEAKING SKILLS IN CHILDREN USING INTERACTIVE LEARNING APPROACH

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METHOD FOR ENHANCING ENGLISH SPEAKING SKILLS IN CHILDREN USING INTERACTIVE LEARNING APPROACH

ORDINARY APPLICATION

Published

date

Filed on 22 November 2024

Abstract

The present invention discloses an interactive language learning system designed to enhance English-speaking skills in children through a multi-faceted, immersive approach. The system combines hardware elements, such as audio input/output, visual displays, and input controls, with advanced software components that simulate a virtual environment. Within this environment, children navigate a village model, interacting with characters and objects to practice vocabulary, pronunciation, and conversational skills. The system dynamically adjusts prompts and difficulty levels based on real-time analysis of the learner’s responses, including pronunciation accuracy and response time. Visual and auditory outputs work in tandem to reinforce comprehension and retention. Additionally, the system tracks learner progress and adapts to evolving proficiency levels, ensuring a tailored and engaging language learning experience. This adaptive, interactive approach provides a comprehensive solution for developing English-speaking skills among young learners.

Patent Information

Application ID202411090843
Invention FieldELECTRONICS
Date of Application22/11/2024
Publication Number49/2024

Inventors

NameAddressCountryNationality
Dr. Anupama SharmaProfessor, Information Technology, Ajay Kumar Garg Engineering College, 27th KM Milestone, Delhi - Meerut Expy, Ghaziabad, Uttar Pradesh 201015, India.IndiaIndia
Manthan AwasthiDepartment of Information Technology, Ajay Kumar Garg Engineering College, 27th KM Milestone, Delhi - Meerut Expy, Ghaziabad, Uttar Pradesh 201015, India.IndiaIndia

Applicants

NameAddressCountryNationality
Ajay Kumar Garg Engineering College27th KM Milestone, Delhi - Meerut Expy, Ghaziabad, Uttar Pradesh 201015.IndiaIndia

Specification

Description:[016] The following sections of this article will provided various embodiments of the current invention with references to the accompanying drawings, whereby the reference numbers utilised in the picture correspond to like elements throughout the description. However, this invention is not limited to the embodiment described here and may be embodied in several other ways. Instead, the embodiment is included to ensure that this disclosure is extensive and complete and that individuals of ordinary skill in the art are properly informed of the extent of the invention.
[017] Numerical values and ranges are given for many parts of the implementations discussed in the following thorough discussion. These numbers and ranges are merely to be used as examples and are not meant to restrict the claims' applicability. A variety of materials are also recognised as fitting for certain aspects of the implementations. These materials should only be used as examples and are not meant to restrict the application of the innovation.
[018] Referring to Figure 1, The invention described herein is a comprehensive interactive language learning system designed to enhance English-speaking skills among children by employing a multi-faceted, interactive approach. This system combines hardware and software elements to simulate a virtual environment that engages the learner through visual, auditory, and input-based interactions. The invention is structured to provide an immersive experience that actively involves the child in English language acquisition, leveraging technology to address learning needs in real-time based on a child's skill level.
[019] The system is comprised of a computer system equipped with several integral components, including a central processing unit (CPU) with associated memory and storage, input and output devices, a visual display, audio input and output functionalities, and various modules for interaction processing. Each of these components is interconnected to create a responsive environment for language learning. The CPU serves as the core computational unit, processing inputs, managing interactions, and executing software instructions that drive the language learning application. The memory and storage units facilitate the retrieval and storage of interactive elements, allowing for real-time processing of user actions and adaptive response generation.
[020] One of the key software components within this invention is the simulated village model. This virtual environment, presented on the display screen, features an array of objects and characters with which the learner can interact. The positioning of the learner's avatar within this village is controlled through an input device, allowing for a spatial and interactive exploration. As the learner navigates through this virtual space, proximity to specific characters triggers predefined prompts and responses. The learner's interactions with these virtual characters form a fundamental part of the language learning experience, as these encounters facilitate conversational practice, pronunciation exercises, and vocabulary acquisition.
[021] The invention employs a blend of audio and visual outputs to reinforce language skills. Upon approaching a character, the system prompts the learner with a statement from the character, which is both displayed as text and provided as an audible output. This dual-mode of delivery enhances comprehension and retention by engaging both the visual and auditory senses. The system's audio input functionality allows the learner to respond verbally, fostering verbal practice and aiding in the development of spoken English skills. The software processes and compares the learner's verbal input against a database of anticipated responses, enabling an assessment of accuracy and fluency in real-time.
[022] A novel aspect of this invention is its capability to adapt to the learner's proficiency level dynamically. The system monitors and evaluates various parameters, including response time, vocabulary knowledge, and pronunciation accuracy, to establish a base skill level. This base skill level is continuously updated as the learner progresses, allowing the system to tailor interactions and responses to suit the learner's evolving abilities. By offering responses and challenges that match the learner's skill level, the system maintains an optimal learning curve, promoting engagement and minimizing frustration.
[023] Beyond character interactions, the system incorporates means for object designation within the village model. When a learner selects or points to an object, the system provides descriptive outputs in the target language, English, either as an audible verbalization or a text display. This feature supports vocabulary building by familiarizing learners with the names and uses of various objects. Additionally, learners can engage in text-based responses through input boxes displayed on the screen, reinforcing reading and writing skills.
[024] The invention includes a sophisticated analysis mechanism that compares the learner's inputs-whether verbal or textual-with expected responses stored within the system. This comparison assesses not only correctness but also provides feedback on pronunciation, grammatical accuracy, and fluency. Based on this analysis, the system adjusts its responses and prompts, ensuring that each interaction contributes effectively to language acquisition.
Tabulated Efficacy of the System
[025] To validate the efficacy of the system, a set of tables has been included to illustrate performance metrics across different skill levels. For instance:

[026] These metrics reflect the learner's improvement over time as they interact with the system, demonstrating the system's capability to foster measurable growth in language proficiency.
[027] The integration of hardware (audio input/output, display, input device) with software-driven adaptive responses creates a holistic, interactive language learning environment. The system's hardware allows for hands-on practice, while the software tailors experiences to individual needs, thus optimizing learning outcomes. This invention stands out for its immersive, learner-centered approach that combines simulation, interaction, and adaptability to provide a comprehensive English language learning experience for children. Through its interactive and adaptive design, the invention significantly enhances the learner's engagement, fostering sustained language development.
[028] It is to be understood that the above description is intended to be illustrative, and not restrictive. For example, the above-discussed embodiments may be used in combination with each other. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description.
[029] The benefits and advantages which may be provided by the present invention have been described above with regard to specific embodiments. These benefits and advantages, and any elements or limitations that may cause them to occur or to become more pronounced are not to be construed as critical, required, or essential features of any or all of the embodiments. , Claims:1. An interactive language learning system for enhancing English-speaking skills in children, comprising:
a) a computer system including a central processing unit (CPU), memory, and storage configured to execute language learning software;
b) a visual display, audio input means, and audio output means for presenting virtual interactive content;
c) a simulated virtual environment comprising a village model with objects and characters that can be interacted with by a learner;
d) input devices enabling the learner to control an avatar within the village model;
e) means for triggering interactions with virtual characters based on avatar proximity, where each character prompts a statement in English and awaits a verbal response from the learner;
f) means for processing and comparing the verbal response with predefined expected responses to assess language proficiency in real time;
g) means for adapting the character interactions and content difficulty based on the learner's skill level; and
h) means for providing both visual and auditory outputs, enhancing comprehension and retention through multimodal learning.
2. The system as claimed in claim 1, wherein the virtual environment includes means for object designation, allowing the learner to select objects in the village model and receive descriptive outputs in English, either as audible verbalization or text display.
3. The system as claimed in claim 1, further includes a skill assessment module that monitors the learner's responses based on response time, pronunciation accuracy, vocabulary usage, and fluency, dynamically adjusting the learner's skill level to tailor subsequent interactions.
4. The system as claimed in claim 1, wherein the system includes a text input box displayed on the visual display for the learner to enter text-based responses, facilitating practice in reading and writing in English.
5. The system as claimed in claim 1, wherein the language learning software includes a module for analyzing verbal inputs for correctness in pronunciation, grammatical structure, and vocabulary, providing instant feedback and adapting prompts based on this analysis.
6. The system as claimed in claim 1, wherein the simulated village model is displayed with positional dependence on the learner's input, and the characters provide responses tailored to different learning contexts such as conversation, vocabulary acquisition, or pronunciation practice.
7. The system as claimed in claim 1, further includes means for displaying performance metrics such as skill improvement, response time, accuracy, and vocabulary coverage across different learning sessions, providing visual feedback to the learner.
8. The system as claimed in claim 1, wherein the system includes a text display of anticipated learner responses, allowing the learner to select or verbally choose an option that influences the flow of the conversation with a virtual character.
9. The system as claimed in claim 1, wherein the skill assessment module includes means for establishing a baseline skill level through initial vocabulary, fluency, and pronunciation tests, which influences the difficulty and type of interactions provided in subsequent sessions.

Documents

NameDate
202411090843-COMPLETE SPECIFICATION [22-11-2024(online)].pdf22/11/2024
202411090843-DECLARATION OF INVENTORSHIP (FORM 5) [22-11-2024(online)].pdf22/11/2024
202411090843-DRAWINGS [22-11-2024(online)].pdf22/11/2024
202411090843-EDUCATIONAL INSTITUTION(S) [22-11-2024(online)].pdf22/11/2024
202411090843-EVIDENCE FOR REGISTRATION UNDER SSI [22-11-2024(online)].pdf22/11/2024
202411090843-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [22-11-2024(online)].pdf22/11/2024
202411090843-FORM 1 [22-11-2024(online)].pdf22/11/2024
202411090843-FORM 18 [22-11-2024(online)].pdf22/11/2024
202411090843-FORM FOR SMALL ENTITY(FORM-28) [22-11-2024(online)].pdf22/11/2024
202411090843-FORM-9 [22-11-2024(online)].pdf22/11/2024
202411090843-REQUEST FOR EARLY PUBLICATION(FORM-9) [22-11-2024(online)].pdf22/11/2024
202411090843-REQUEST FOR EXAMINATION (FORM-18) [22-11-2024(online)].pdf22/11/2024

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